1UP – Evolution of Narrative in Video Games
Since ancient civilization, humans have communicated through narrative means. Myths, legends, stories, memories, dreams, ideas, and predictions are all ways in which the human mind perceives experience and time. Countless books have been published, languages have been created, even new technologies have been developed solely in regards to communicating narrative. Concerts, classrooms, telephones, even computers are mediums in which relationships are constructed to share, create, and remember. Technological innovation seems to advance the form of experience communicated where creativity and emotion control the content and time in which it’s presented.
When technological innovation and creativity intersect, progress is made, and progress was made January 25, 1947, when Thomas T Goldsmith Jr. and Estle Ray Mann created the Cathode Ray Tube Amusement Device. This device enabled interactivity between electronic components and visual display in the form of a World War II radar system. But the interactivity didn’t stop there. 25 years later, in 1972, Pong was created by Nolan Bushnell and Ted Dabney. This was the first successful arcade video game that made the “video game” popular. Since then countless video games have been created for entertainment, creativity, socializing, artistic expression, and communicating narrative. But what is narrative?…..